AES-NAB

Here are some examples or our recordings of steel orchestras indoors and outdoors using our box and one technique which we've been using over a few decades now. Coincidentally, there are some very similar practices to what you are using now in capturing audio for your immersive music productions.

https://www.youtube.com/watch?v=w1juTaI1zp0

https://www.panonthenet.com/panyard-recordings/2019/adlib-2019-cool-down-version-video.htm

https://youtu.be/zRwKIdE8eiA

https://www.youtube.com/watch?time_continue=110&v=avOOuQJsZD4

https://www.youtube.com/watch?v=OmcJ942CvH8

Every Panyard/Theatre need to have it's own audio/video department. 

We saw tomorrow today.

And pretty awesome.

VR, AR, AI designers and 

Virtual, Augmented and Mixed Reality has allowed audio designers and developers in general to explore what framework of audio is needed to have mostly entertainment focused immersive experiences

So Much Possibilities for Pan
You've got to have your Sunday best all the time. Sloppy doesn't and won't work anymore. With the gamers already dittoing and dabbling in AR and Immersive Audio like something serious. You have better step up to the plate. 4k will soon be the minium standard. 3 audio and AR will be the rule not the exception.
It's the wild wild west out there at the moment.
Presentation matters.
Meeting the challenge of identifying new technologies for capturing all things Pan
The new technological frontier is AR and Immersive Audio.
These products puts much power at your feet and in your hands. They are the great equalizers for those who don't have a ton of money.
When Steel Talks speaks to Tommy Goodson, president of AudioVideo BrandBuilder Corp and Stephane Ducobu of
Dream Chip Technologies about their new products at the 2019 NY AES Show. These new developing technologies could have a significant impact on the steelpan music culture and communities if deployed in the education and performance communities.
Dream Chip Technologies showcased a series of very capable, powerful miniature and compact products whose prices fall into the affordable range while still displaying professional abilities and stats.
These products provide access to technologies normally only seen in the very high end products.
In capable hands, these products should provide the means to create outstanding and revolutionary media and educational products for the music community among many others. With AI and Immersive Audio now inescapable reality, these products will have a significant impact creativity, performance, broadcasting and recording.
The gamers are coming with very high expectations and norms.

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